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Technology and Health Care 00 (2015) 1–9 DOI 10.3233/THC-150899 IOS Press

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A pilot study using the XBOX Kinect for exercise conditioning in sedentary female university students Sharmella Roopchand-Martin∗, Gail Nelson, Carron Gordon and Shanice Yee Sing

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Section of Physical Therapy, The University of the West Indies, Kingston, Jamaica

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Received 15 August 2014 Accepted 14 January 2015

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Keywords: Exergaming, dance training, aerobic conditioning

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1. Introduction

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The American College of Sports Medicine (ACSM) recommends engaging in moderate-intensity aerobic physical activity for a minimum of 30 minutes a day, five days per week, or vigorous-intensity aerobic activity for 20 minutes a day, three days per week [1]. Despite the known benefits, many persons still do not exercise. Data from the Centers for Disease Control and Prevention show that less than half of the adult American population meets the ACSM recommendations [2]. Additionally, nearly 51% of college students did not meet these recommendations [3]. In Jamaica only 26.4% of the student population at the University of the West Indies (Mona) was found to be exercising three or more days per week [4].

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Abstract. BACKGROUND: There is little research exploring training effects of engaging in active video gaming activities. OBJECTIVES: This study sought to determine the cardiovascular and metabolic responses, changes in flexibility and exercise adherence to an aerobic dance exercise programme using the XBOX Kinect over a 6 week training period. METHODS: Training was conducted using the Just Dance 4 disc on the XBOX Kinect 360. Participants attended five 30 minute sessions per week for the first two weeks, four 45 minute sessions per week for the next two weeks and three 60 minute sessions per week for the last two weeks. Outcomes assessed included flexibility, body mass index (BMI), percentage body fat, maximal oxygen consumption (VO2max ), resting and post exercise blood pressure, heart rate and blood lactate levels. RESULTS: There were significant improvements in flexibility, maximal oxygen consumption and resting heart rate. There were no significant changes in BMI, percentage body fat or blood lactate levels. Nine (37.5%) participants continued to engage in this form of exercise at least 3-day per week over the 3-month post intervention follow-up period. CONCLUSION: Engaging in dancing using dance videogames can lead to improved cardiovascular conditioning and flexibility in sedentary female university students.

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Corresponding author: Sharmella Roopchand-Martin, Section of Physical Therapy, Level 3 Faculty of Medical Sciences Teaching and Research Complex, The University of the West Indies, 2 West Road, Mona, Kingston, Jamaica. Tel.: +876 927 2235, +876 382 7143; Fax: +876 702 2023; E-mail: [email protected]. c 2015 – IOS Press and the authors. All rights reserved 0928-7329/15/$35.00 

A pilot study using the XBOX Kinect for exercise conditioning in sedentary female university students.

There is little research exploring training effects of engaging in active video gaming activities...
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